Distraction, what is the first thing that comes to your mind when you think of that word? For most of us it’s the everyday tonic we use called, smartphone. From an enticing notification to playing games we all are entrapped in an endless vortex of compulsion for our phones.
Of the 7.6 billion people on earth roughly 6.8 billion use phones which makes a whopping 89% of the world population. It has been reported by comsScore’s 2017 Cross Platform Future in Focus that an average American adult spends about 2 hours, 51 minutes using their phones everyday which is way more in a teenager’s case. For an adult this adds up to 86 hours a month, but this isn’t all considering the fact that we would find our self randomly fiddling with our phone from time to time which quells the consistency of whatever work we are doing, let it be a family talk. As a result we are devoid of the motivation to carry on that task.
At first when you think of a phone, what harm could it possibly do right? In reality there is way more to it causing myopia and consuming a part of your day rendering unproductivity. As we dig deep we come to realise that it not only reduces our productivity serving as an aid for procrastination but it also deadens our creativity as more and more people are becoming dependent on it day by day. This is exactly why Steve Jobs kids weren’t allowed to use iPads or other tech. With 30 million people suffering from depression and 40 million from anxiety, our phones are primarily to blame for as we prefer to communicate through phones compared to real life which is why we are depressed and release less oxytocin which is beneficial for us as it reduces all of this including stress. In Japan the extent of loneliness is this much that Gate Box (virtual home bot) has been designed to tackle loneliness. @8facts also states ” Despite the world’s population increasing by about 200,000 people a day; humans now feel more alone than ever before.”
Looking at how most teens and a fair amount of adults have a habit of checking their phones every minute and a fair amount can’t even live without it which has even led to a disorder being emerged called nomophobia (fear of being without your phone), new apps are emerging in the mobile app market like Forest, Flipd, break free and others to tackle this phone addiction and eventually helping people live a more balanced healthier life. So, what forest does is that it asks you how much time you would like to stay off phone and once you set the time, a tree begins to grow and if you try using your phone in between, the tree dies. Gradually you start growing a forest as you pave your way to success and it lets you end up with a feeling of accomplishment, helping you feel good about yourself as well. If you require a more aggressive approach then there is flipd, it requires you to input for how long would you like to stay concentrated and once you’ve accepted it, all your apps gets disabled making you phone basically a ‘dumb phone’; even if you try restarting your phone it won’t help until the given time period is completed. Its user states “I’ve never been more productive in my life” proving Flipd’s fruitfulness. Similarly all these apps work in their own ways and more ideas can come to life by one of the best services being provided by mobile applications development company US and others.
How many times did it happen to you that you are in a gathering and you suddenly feel as if you are talking to yourself looking at people fiddling with their phones? It is less likely that we cannot relate. This not only demotivates us to communicate but also sinks relationships, whether it is family, friends, partner, co-worker, etc. following the saying which is going these days “disconnect to connect”, companies are working on products for its solution like the smart box where you put your phones in and it will only open once time limit is over, in some cases even brute force might not work. On the other hand, inspired by the trendy “phone stacking game” a gadget called social light was created to help people connect on the dinner table. It is basically a “phone activated table lamp” where people sitting round the table stack up their phones which generates a light, the goal being is to avoid touching ones phone. If done, the light goes off and you will have to sit in darkness. Connecting this addiction to a reward system two Syracuse University students worked on a concept called tock where people sitting together make tock profiles on the tock app and put down their phones whoever swipes first loses and winners get incentives like a coupon or a discount code. This is a great motivator to tackle the problem. Like this new apps can be worked on to integrate with such gadgets with mobile applications development company US and alike.
Even after all this we aren’t to blame, phones and apps are designed to be addictive. This led to a former google employee, Tristan Harris to create a non-profit organisation called “time well spent” which encourages companies to respect user’s time which led to mark Zuckerberg announcing a major change to how they build Facebook so the time spent on the site is a time well spent. These days’ phones also include grayscale settings to make the phone looks less attractive.
With phones like the Light Phone and No Phone (for nomophobia) which are being made for the purpose of being used as less as possible, leaving our smart phones; it is also our duty to embrace what is being provided to us for the betterment of our future.
Penelope Johnson lives in Oregon USA. She writes about Technology and recent development in the IT sector since 2015. AMITechLabs has highly skilled development team for Mobile applications development company US and Website Development Company. AMITechLabs is an innovative mobile development company based in Portland, Oregon, USA. They have highly skilled staff in developing Apps for mobile phones which also develop complete solutions using hardware and software technologies. They provide services in iPad application development, mobile app development and android app development.